Abstract:
In order to take into account the fidelity and computational efficiency of cloth simulation, this paper presented a construction method of multi-resolution cloth based on low-resolution cloth sampling. Firstly, through sampling a simulation example of low-resolution cloth movement several times, this paper obtained the average deformation degree, which represented by the average deformation degree of the vertex and the edge collision mark. Then, according to the results of sampling, it divided the region of low-resolution into high deformation area, middle deformation area and low deformation area. Next, it used the improved adaptive subdivision algorithm to refine the three deformation areas in different extent, so as to construct the multi-resolution geometric model. Finally, through the definition of the mass and the spring coefficient of the cloth, it obtained the multi-resolution physical model. This paper reduces multi-resolution grid number and improves computational efficiency relative to the high-resolution grid. It also improves the fidelity of cloth simulation compare to the low-resolution grid.